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@@ -28,11 +28,27 @@
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<span v-if="scope.row.status.value == 0" class="gray">禁用</span>
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</template>
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</el-table-column> -->
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<el-table-column prop="satisfaction" label="满意度" width="100">
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<template slot-scope="scope">
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<span v-if="scope.row.satisfaction === 5">非常满意</span>
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<span v-else-if="scope.row.satisfaction === 4">满意</span>
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<span v-else-if="scope.row.satisfaction === 3">良好</span>
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<span v-else-if="scope.row.satisfaction === 2">不满意</span>
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<span v-else-if="scope.row.satisfaction === 1">非常不满意</span>
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<span v-else>--</span>
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</template>
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</el-table-column>
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<el-table-column prop="create_time" label="申请时间" width="180"></el-table-column>
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<!-- <el-table-column prop="update_time" label="修改时间" width="140"></el-table-column> -->
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<el-table-column prop="update_time" label="处理时间" width="140">
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<template slot-scope="scope">
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<span v-if="scope.row.update_time === scope.row.create_time">--</span>
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<span v-else>{{scope.row.update_time}}</span>
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</template>
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</el-table-column>
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<el-table-column label="操作" >
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<template slot-scope="scope">
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<el-button @click="editClick(scope.row)" type="text" size="small" v-auth="'/game/applys/edit'">详情</el-button>
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<el-button @click="openProcessDialog(scope.row)" type="text" size="small" v-auth="'/game/apply/edit'" v-if="scope.row.status.value==0">处理</el-button>
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<el-button @click="deleteClick(scope.row)" type="text" size="small" v-auth="'/game/applys/delete'">删除</el-button>
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</template>
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</el-table-column>
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@@ -53,7 +69,29 @@
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</div>
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</div>
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<!-- 处理满意度弹窗 -->
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<el-dialog
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title="处理申请"
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:visible.sync="processDialogVisible"
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width="400px"
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:close-on-click-modal="false"
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>
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<el-form :model="processForm" label-width="80px">
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<el-form-item label="满意度" required>
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<el-select v-model="processForm.satisfaction" placeholder="请选择满意度" style="width: 100%;">
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<el-option label="非常满意" :value="5"></el-option>
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<el-option label="满意" :value="4"></el-option>
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<el-option label="良好" :value="3"></el-option>
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<el-option label="不满意" :value="2"></el-option>
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<el-option label="非常不满意" :value="1"></el-option>
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</el-select>
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</el-form-item>
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</el-form>
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<div slot="footer" class="dialog-footer">
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<el-button @click="processDialogVisible = false">取 消</el-button>
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<el-button type="primary" :loading="processDialogLoading" @click="processSubmit">确 定</el-button>
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</div>
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</el-dialog>
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</div>
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</template>
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@@ -83,7 +121,14 @@ export default {
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/*是否打开编辑弹窗*/
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open_edit: false,
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/*当前编辑的对象*/
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userModel: {}
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userModel: {},
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/*处理弹窗相关*/
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processDialogVisible: false,
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processDialogLoading: false,
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processForm: {
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satisfaction: null
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},
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processRowId: null,
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};
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},
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created() {
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@@ -105,7 +150,7 @@ export default {
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this.pageSize = val;
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this.getTableList();
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},
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/*搜索查询*/
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/*搜索查询*/
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onSubmit() {
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this.curPage = 1;
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this.getTableList();
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@@ -121,7 +166,7 @@ export default {
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.then(data => {
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self.loading = false;
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self.tableData = data.data.list.data;
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console.log(self.tableData,222)
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// console.log(self.tableData, 222)
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self.totalDataNumber = data.data.list.total;
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})
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.catch(error => {});
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@@ -134,11 +179,9 @@ export default {
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/*打开编辑*/
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editClick(row) {
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let self = this;
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let params = row.id;
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this.$router.push({
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path: '/game/applys/edit',
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// name: 'mallList',
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query: {
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id: params
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}
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@@ -171,6 +214,42 @@ export default {
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.catch(error => {});
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})
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.catch(() => {});
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},
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/* 打开处理弹窗 */
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openProcessDialog(row) {
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this.processDialogVisible = true;
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this.processDialogLoading = false;
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this.processForm.satisfaction = null;
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this.processRowId = row.id;
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},
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/* 确认处理申请 */
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processSubmit() {
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if (!this.processForm.satisfaction) {
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this.$message({
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type: 'warning',
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message: '请选择满意度'
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});
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return;
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}
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this.processDialogLoading = true;
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GameApi.processApply({
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id: this.processRowId,
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satisfaction: this.processForm.satisfaction
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}, true)
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.then(() => {
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this.$message({
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type: 'success',
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message: '处理成功'
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});
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this.processDialogVisible = false;
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this.getTableList();
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})
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.catch(() => {})
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.finally(() => {
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this.processDialogLoading = false;
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});
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}
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}
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};
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